Archives For UIMap


Whether you are working with one or many UIMaps the best way to add a UI Control to a UI Control Map , without adding a UI Action, is to right click on the UIMap to which you want to add the control and select
Edit With Coded UI Test Builder”.image

This will open the Coded UI Test Builder

image_thumb13

Be sure that the application under test is running.

image_thumb596 image_thumb638

Once the application under test is running, click and drag the bull’s-eye to the desired control. The selected control will be identified by a blue border.

image

image Releasing the left mouse button over the desired control will bring up a new window containing information about the control.

Clicking on the “UI Control Map” tab to the left of this new window will give you more options.

Amongst the options presented to you, is a button that allows you to add the control to your
UI Control Map without adding a new UI Action to the UIMap.

Click on the first icon:
Add control to UI Control Map

image

    
Once the control is added the checkmark located next to the control will become black. To save this control to the
UI Control Map click on the 4th icon located in the Coded UI Test Builder “Generate Code”

image  A window will popup with a note mentioning that no Method Name is required because no UI Action will be generated.

imageThe last step, clicking “Generate” will generate the elements required to include the newly mapped control in the UIMap.

The UI Control will available from code once the project gets built.

 

 

 

Get the code @ https://github.com/brisebois/Coded.UI.Test.Demoware


image_thumb[59]The following example, will be using Coded UI Tests (CUIT) and Visual Studio 2012 Premium to test the login window for a small WPF application.

The Login Test Application is quite simple and composed of two WPF windows. The sole purpose of the first window is to create and show the  Login window.

The Login window is composed of a user name, a password (clear text), a login button and an error message. image_thumb[63]

The first step to building maintainable Coded UI Tests is to build a UIMap per application screen. The goal here is to keep the UIMaps as simple as possible. It’s strongly recommended to regularly prune UIMaps by removing unused controls from the UI Control Map and unused UI Actions. Doing this will greatly simplify future modifications and additions to the UIMap.

Get the code @ https://github.com/brisebois/Coded.UI.Test.Demoware

Continue Reading…


When using Coded UI Tests (CUIT) to  test large applications, it’s recommended to create individual UIMaps for each screen.

I used the following container to configure multiple UIMaps to point to the same root element. I can use the container to fetch the UIMaps when I need them.

Using this container can help build maintainable Coded UI Tests.

Get the code @ https://github.com/brisebois/Coded.UI.Test.Demoware

Continue Reading…